Part 2: Assume I Said Something About A Clever Girl
Howdy, folks, and welcome back! Last time, on the Secret of Evermore, we started the game and shot some robots with a bazooka. Today, we're going to actually start some exploration, so let's boogie.![](1-image001.png)
York and Zach are ready to start their whirlwind adventure. Zach hasn't been officially named yet, though, but fuck it, we're close enough.
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Being an RPG, there are a few stats that do different things, so let's compare our two characters. They're also the only two we're getting.
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Neither of our characters have particularly impressive stats at the moment, but that'll change. Zach is a bit better than York, being meatier and more evasive, but he's also some sort of wolf-dog.
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Zach can also search around for stuff (what stuff, we'll get to in a little bit), and we can set his AI to either be more aggressive and murdery, or we can make sure he hunts around a little more. I prefer him to be attacking, since he's really goddamned good at it.
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And, finally, the bone that Zach brought us is our first sword type weapon; we'll have access to axes and spears later on.
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Alright, let's get into the game itself. A lot of the music is ambient stuff, and this track is no different. As some people in the thread have mentioned, Jeremy Soule is responsible for this soundtrack; he's done the music for Icewind Dale, Knights of the Old Republic, Morrowind, Oblivion and Skyrim, and the list goes on and on. This was his first soundtrack, too.
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Inside of the gourd is a pretty basic healing item, and it restores 40 HP when used on either York or Zach.
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And that plant is our first enemy of the game. It's in the middle of its attacking animation, where it whips the shit out of you with its tentacle thingies.
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it's the Wimpy Flower and has 18 HP to its name. We get a whole two experience points for taking it out.
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Zach here did most of its health in this one hit.
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When they're killed, they explode into a pile of petals.
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Moving through the jungle, we encounter our second enemy, the mighty Mosquito. They have an entire hit point to their name, as well as dropping a single experience point.
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Also, when you take out one of these guys, the game makes sure you goddamn well know it.
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Zach here is sniffing at this spot incessantly; this means there's something to pick up here.
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In this case, we find some Roots. The use for ingredients will become known next update, but just know that they're important.
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This game is pretty. Sure, it's just a jungle right now, but I think it looks pretty nice. The ambient music here adds a ton to that feeling; if you haven't clicked that Tindeck link above, do so, then flip through these screenshots. It makes the jungle feel alive.
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Yeah, there's not much to look at here, but c'mon, it's the first area of the game. We're killing plants. Just be patient.
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Hey, look, a gourd!
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Oil! A dinosaur must have been stored in this gourd.
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The scenery is hiding us, but there's some Ash over here.
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And here's some Water. Don't ask me for specifics, but it is different than water.
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Doot doot doo, just toolin' 'round the jungle, doot doot doo
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So we don't take a ton of damage from their attacks, but this is early in the game, and that's 20% of our health. That's kind of scary.
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Zach, by virtue of having more health and defense, takes a hit better than York does.
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Not that it seems to bother him very much; if there's one word I'd use to describe Zach, it's chill. He's just a dog, doin' his dog thing, hanging with his buddy, York.
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The Flowers can drop Petals, too, which is nice.
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Going to grab that other gourd leads to our first level up. Zach takes a little longer than York, for some reason.
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It's not a huge boost, but hey,
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Talons serve as our currency.
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Alright, let's get off this first screen.
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There's no wind, but lookit that leaf...Well, not soar, but fall kind of majestically.
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Oh, God, York is the type to quote movies in this kind of situation. Or any situation.
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Hmm, what's that over there?
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Fella's kinda cute, isn't he?
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Hey, buddy, how's it going?
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Where you goin'? We're not here to hurt yo---
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OH SHIT HE'S HERE TO HURT US OH SHIT
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Fucker!
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He scampers off after that hit, which he would have done anyways. The Raptor has 50 HP and is worth 24 experience.
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Rinse and repeat that pattern; you get the idea here.
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The Raptor hits like a son of a bitch, too.
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Enemies have evade rates as well, and sometimes, you'll miss. It really sucks.
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...Oh, shit. That's not good.
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When his HP hits zero, Zach decides to chill out and lay down. It's a lot better than having to see a dead dog sprite, I suppose.
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He'll also get up and follow York around, just so you're not leaving your dog behind.
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Alright, we killed the Raptor! And yes, he exploded upon death. Okay, let's move on, and--
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Get our shit wrecked.
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Yeah, another Raptor shows up. A fair few will come along, and you can win this battle, but it's kind of hard. It takes a bit of luck and some skill, but it's okay to lose. It's not uncommon, either.
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No matter what, though, Zach has our back.
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Like any good dog, he's loyal and loves his buddy.
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I have no doubts that he's taking us to safety.
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Or in for a ritual sacrifice. Whichever works, really.
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Ah, just took a Raptor claw to the guts. Could have walked it off, honestly.
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Well, it was a clever girl.
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I would like to know their bush teleporting technique. That was some Scooby Doo shit there.
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I'd reckon if Zach here really took after his appearance, he would have just munched on York's face.
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Hopefully, you know something about bazooka repair. Or have a catapult. Or something, really, to get us outta here.
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Or we can save our game. Sure, yeah, that's good, too.
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Fire Eyes, eh? Sounds like a hell of a Chief.
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Robbing people blind in an RPG just isn't as fun when it's okay to do.
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Yeah, let's do that next time. For now, we'll take a break.
However, next time on Secret of Evermore, we'll explore Fire Eyes' village, so stay tuned!